Sign Up for the Playtest Now and Dive into the Features of Terralysia
Sign ups are now open for the first playtest and we're sharing an in-depth look at core gameplay
Terralysia reveal
I’m back!
Well, I never left, but it looked like it. It’s been a bit quiet around here
Spawn actors at random location on landscape
Intro
We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
Magivoid Devlog #5.2 - Engine upgrade and PCG
Engine Upgrade
We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
Magivoid Devlog #4 - Explosions and Ghouls
Fireball progression
With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
Magivoid Devlog #3 - Pivot!
Back to making games
I got a bit side tracked with that web project but now I’m back with
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
Teams
With a landscape and a character shooting fireballs in place, it’s time to add things that a game
Magivoid Devlog #1 - Terrain, locomotion, fireball!
Intro
In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
Magivoid Devlog #0 - I would like to make a game
Why?
I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.