Unreal Engine

Jul
02
Nav meshes for small and large AI agents

Nav meshes for small and large AI agents

The first boss fight in Terralysia is more or less done and I’m very excited to ship this to
2 min read
Apr
07
How to scroll a UScrollBox with the gamepad

How to scroll a UScrollBox with the gamepad

Quick disclaimer before we start. I spent very little time researching the best way to do this. I couldn'
3 min read
Mar
28
Fix white outline in textures with transparency in Unreal Engine

Fix white outline in textures with transparency in Unreal Engine

So you have a cool texture with some transparency you’re trying to use in UMG but the pretty PNG
3 min read
Jun
26
Spawn actors at random location on landscape

Spawn actors at random location on landscape

Intro We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
9 min read
Jun
21
Magivoid Devlog #5.2 - Engine upgrade and PCG

Magivoid Devlog #5.2 - Engine upgrade and PCG

Engine Upgrade We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
5 min read
May
02
Magivoid Devlog #4 - Explosions and Ghouls

Magivoid Devlog #4 - Explosions and Ghouls

Fireball progression With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
3 min read
Apr
21
Magivoid Devlog #3 - Pivot!

Magivoid Devlog #3 - Pivot!

Back to making games I got a bit side tracked with that web project but now I’m back with
5 min read
Feb
01
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig

Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig

Teams With a landscape and a character shooting fireballs in place, it’s time to add things that a game
4 min read
Jan
30
Magivoid Devlog #1 - Terrain, locomotion, fireball!

Magivoid Devlog #1 - Terrain, locomotion, fireball!

Intro In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
5 min read
Jan
24
Magivoid Devlog #0 - I would like to make a game

Magivoid Devlog #0 - I would like to make a game

Why? I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.
2 min read