Spawn actors at random location on landscape
We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
Magivoid Devlog #5.2 - Engine upgrade and PCG
We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
Magivoid Devlog #4 - Explosions and Ghouls
With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
Magivoid Devlog #3 - Pivot!
Back to making games
I got a bit side tracked with that web project but now I’m back with
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
With a landscape and a character shooting fireballs in place, it’s time to add things that a game
Magivoid Devlog #1 - Terrain, locomotion, fireball!
In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
Magivoid Devlog #0 - I would like to make a game
I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.
Assign player team on spawn
Unreal Engine has this great generic system for storing arbitrary labels called Gameplay Tags. It’s essentially FNames
Simple bullet spread for AI
Good AI is not fun AI
It’s easy to make your AI bots accurate. Target minus source and you
Better third person projectiles
In third person games you tend to fire a projectile from the muzzle of a weapon, the hand