Spawn actors at random location on landscape
We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
Magivoid Devlog #5.2 - Engine upgrade and PCG
We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
Magivoid Devlog #4 - Explosions and Ghouls
With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
Magivoid Devlog #3 - Pivot!
Back to making games
I got a bit side tracked with that web project but now I’m back with
Perforce and Notepad++
Some Perforce commands will require you to input some info. Operations like changing the permissions with p4 protect
Spin up your very own Perforce server
You need source control
If you’re not using source control, start using source control. All game companies do this,
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
With a landscape and a character shooting fireballs in place, it’s time to add things that a game
Magivoid Devlog #1 - Terrain, locomotion, fireball!
In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
Magivoid Devlog #0 - I would like to make a game
I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.
Assign player team on spawn
Unreal Engine has this great generic system for storing arbitrary labels called Gameplay Tags. It’s essentially FNames