Game Dev

Jun
26
Spawn actors at random location on landscape

Spawn actors at random location on landscape

Intro We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
9 min read
Jun
21
Magivoid Devlog #5.2 - Engine upgrade and PCG

Magivoid Devlog #5.2 - Engine upgrade and PCG

Engine Upgrade We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
5 min read
May
02
Magivoid Devlog #4 - Explosions and Ghouls

Magivoid Devlog #4 - Explosions and Ghouls

Fireball progression With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
3 min read
Apr
21
Magivoid Devlog #3 - Pivot!

Magivoid Devlog #3 - Pivot!

Back to making games I got a bit side tracked with that web project but now I’m back with
5 min read
Mar
10
Perforce and Notepad++

Perforce and Notepad++

Increment Notepad Some Perforce commands will require you to input some info. Operations like changing the permissions with p4 protect
1 min read
Mar
08
Spin up your very own Perforce server

Spin up your very own Perforce server

You need source control If you’re not using source control, start using source control. All game companies do this,
1 min read
Feb
01
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig

Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig

Teams With a landscape and a character shooting fireballs in place, it’s time to add things that a game
4 min read
Jan
30
Magivoid Devlog #1 - Terrain, locomotion, fireball!

Magivoid Devlog #1 - Terrain, locomotion, fireball!

Intro In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
5 min read
Jan
24
Magivoid Devlog #0 - I would like to make a game

Magivoid Devlog #0 - I would like to make a game

Why? I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.
2 min read
Jan
14
Assign player team on spawn

Assign player team on spawn

Gameplay Tags Unreal Engine has this great generic system for storing arbitrary labels called Gameplay Tags. It’s essentially FNames
2 min read