Spawn actors at random location on landscape
Intro
We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
Magivoid Devlog #5.2 - Engine upgrade and PCG
Engine Upgrade
We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
Magivoid Devlog #4 - Explosions and Ghouls
Fireball progression
With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
Magivoid Devlog #3 - Pivot!
Back to making games
I got a bit side tracked with that web project but now I’m back with
Perforce and Notepad++
Increment Notepad
Some Perforce commands will require you to input some info. Operations like changing the permissions with p4 protect
Spin up your very own Perforce server
You need source control
If you’re not using source control, start using source control. All game companies do this,
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
Teams
With a landscape and a character shooting fireballs in place, it’s time to add things that a game
Magivoid Devlog #1 - Terrain, locomotion, fireball!
Intro
In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
Magivoid Devlog #0 - I would like to make a game
Why?
I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.
Assign player team on spawn
Gameplay Tags
Unreal Engine has this great generic system for storing arbitrary labels called Gameplay Tags. It’s essentially FNames