Let players add Jira tickets for you
            Jira
Jira is Atlassian's project management and issue tracking platform that's become pretty much the standard
        
     
    
            
    
        
    
        Spawn actors at random location on landscape
            Intro
We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is
        
     
    
            
    
        
    
        Magivoid Devlog #5.2 - Engine upgrade and PCG
            Engine Upgrade
We’ve been a bit quiet lately but boy have we been busy. There’s tons of new
        
     
    
            
    
        
    
        Magivoid Devlog #4 - Explosions and Ghouls
            Fireball progression
With our first weapon being the fireball spell it should feel like a powerful means of destruction yet
        
     
    
            
    
        
    
        Magivoid Devlog #3 - Pivot!
            Back to making games
I got a bit side tracked with that web project but now I’m back with
        
     
    
            
    
        
    
        Perforce and Notepad++
            Increment Notepad
Some Perforce commands will require you to input some info. Operations like changing the permissions with p4 protect
        
     
    
            
    
        
    
        Spin up your very own Perforce server
            You need source control
If you’re not using source control, start using source control. All game companies do this,
        
     
    
            
    
        
    
        Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
            Teams
With a landscape and a character shooting fireballs in place, it’s time to add things that a game
        
     
    
            
    
        
    
        Magivoid Devlog #1 - Terrain, locomotion, fireball!
            Intro
In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’
        
     
    
            
    
        
    
        Magivoid Devlog #0 - I would like to make a game
            Why?
I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games.